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46 www.xilinx.com System Generator for DSP Getting Started Guide
UG639 (v 14.3) October 16, 2012
Chapter 4: Getting Started
State Machine Example
The figure below shows a simple 2-state FSM. This can be easily extended to more states. Notice that a variable
called “state” is declared to be persistent and is initialized to 2 bits, unsigned using the “xl_state” function. A
switch-case statement is then used to decode the inputs, branch to the next state and assign the outputs.
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